Stellaris evasion cap. Does having additional evasion help to counter tracking? For…Dirt cheap, long-ish range, full penetration (certainly more range than any other full penetration except arc emitters), good tracking and perfect base accuracy, full evasion, decent tank (for their size), best possible DPS from non-spinal penetrating weapons even without the Archeo-Engineers AP and even better with it (though. Stellaris evasion cap

 
 Does having additional evasion help to counter tracking? For…Dirt cheap, long-ish range, full penetration (certainly more range than any other full penetration except arc emitters), good tracking and perfect base accuracy, full evasion, decent tank (for their size), best possible DPS from non-spinal penetrating weapons even without the Archeo-Engineers AP and even better with it (thoughStellaris evasion cap  Description

It's either 2 roles or additive. . R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud. It's easy enough to do. I've cared more about leaders in the last couple of days of play than in the entirety of my Stellaris play since launch. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Best. However the nanite fleets look much stronger than they are. In terms of their tracking, keep in mind that by the time you're likely to be facing a lot of evasion-capped ships, you've probably also got the techs to guarantee at least a 50% hit chance (lvl 3 sensors + adv. The chance to calculate a hit is Accuracy - (Evasion - Tracking). The empire build from that guide does seem pretty good tho. Stellaris - [3. -Traditional. 10 = 1. 2. 8, but going 2 or 3 or more over is supposed to be less punitive. Does this give me 110% accuracy before evasion?…With all these new reworks, and bug fixes, and updates. Accuracy x (1 - (Evasion - Tracking)) . Psychic gives + 10% ship weapons damage, and evasion 15%. Evasion of Menacing Corvettes. Missiles are somewhat better against point defense, by dint. Make some more fortress worlds if they are available. So you need 90 evasion - but you look at the number after your corvette is in the fleet. If this were a movie, Paradox would win the Oscar for best Game Update. Also there is +30% evasion from 3 thrusters and 10% from combat. If you can't hit 90% with precognitive, then you'd prefer sapient to get that extra few points of evasion to get you there. Edit: Quick search to. Fleet cap and navy cap also become limiting factors quite quickly (along with tech in general) so invest heavily in research. If your evasion is higher than the enemy's accuracy then you can't be hit at all, at least not by that weapon. -Oscot, on Stellaris planets. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. 0: Naval Capacity Issues. Medium. Also the major thing battleships are good at is putting a lot of power into very little fleet cap for a lot of cost. While bigger weapon slots on ships have higher damage and longer range, they normally also have lower accuracy. Evasion - tracking. Also I think the best combination is to use armor + hull utility slots, and not using any shields. . Report. Medium. The cruiser's defensive components give it a slight advantage in total HP—assuming Advanced Shields and/or Durasteel Armor (same tech tier as cruisers), the cruiser gets an extra 1650 HP, whereas each destroyer gets just 660, which brings the total to 3050 for the cruiser and 2920 for the two destroyers. One can also add flak/PD Destoyer version to fleet if enemy using missiles/fighters. 4 "Gemini"! Please see the patch notes for more details. So then the only thing I can guesstimate is that if the +1 to Chance to Hit was applied instead of the +2 or +4 to Tracking, it would go something like this: +X CtH Bonus (Chance to Hit = Accruacy - (Evasion - Tracking)) (90% - 1 (70% - 60%) = CtH) +1 CtH B. . What is the point of 200% in whirlwind?This article has been verified for the current PC version (3. It has to be a bug. Swarm - if you haven't capped evasion yet without it, Sapient wins, otherwise Precognitive (Corvettes rely more on Evasion than any other ship type). The prices and upkeep costs increase by a much. Now, it is off the charts fun. I have also noticted this. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Huge alloy production is a must to reinforce fleet casualties. Thanks for the tip, though; depending on how this fight goes. 2x regenerative hull tissue. The option to build a starbase will now be available. 9 “Caelum” update brings with it bug fixes, improvements to Gameplay, Automation, Performance, and the Leader Cap, on top of adding new content for many of our previously-released DLCs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. (Note: patch 3. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets. Which makes this very difficult. Since their ships hull points are way lower than their shields and armor points. Thread starter EXCAT; Start date Sep 30, 2021; Jump to latest Follow Reply Menu We have updated our. 95% and 100% evasion corvettes have insanely high military power. Now updated for 3. Example fleet cap: In my mod I gave a modifier that gives a bonus to small empires that decays the larger you grow. +20% Evasion +25% Shields +20% Upkeep : Flagships [edit | edit source] ENT: TOS: TMP: Pre-TNG: TNG: Post-TNG NX-01. 9) of the game. What is the point of 200% in whirlwind?Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Leader cap is the best thing to happen to this game the whole time I've been playing which is over 2 years. evasion, hull, hull_damage, hyperlane_range,. 2 months ago - MrFreake_PDX - Direct link. Does accuracy cap at 100 percent. This, combine with the meances 75% reduction in war exhaustion and bonus dhip building speed speed (and reduced ship building costs) makes corvettes fleets incredibly efficient for menaces. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Decent chance to one-shot any ship it hits, will target big ships. If I'm even remotely correct about how evasion works, then that means that corvettes are extremely op and there should be a counter to evasion such, as a temporary tractor beam or capable of disabling the engines. For swarms, it all depends on hitting the coveted 90% evasion cap. Enterprise. You see, they cap out at 10 favors, meaning you can only have a max of 10 favors to collect or to give to or from another empire. Paradox Forum. Everything did go according to plan, with the patch going live on September 12. Ships consists of three basic components: ship_size – #Ship Sizes. 1. Humanoid Species Pack Added the new Enmity tradition tree focused on making and maintaining rivalries; Added three new species. Stacking evasion to 90% on Destroyers is valid mechanic and very doable, if you pick all right elements for it (e. Basics. Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1. Amoeba's will tend to get wiped out sooner or later anyway, but bonus evasion will always have a chance of avoiding damage on your ships. Ships being practically unkillable is kind of a bad thing for balance. 9 "Caelum" update is available now! The 3. Bah, that makes high track short range weapons useless (as at short range evasion does nothing). Fire Control modules all improve accuracy and / or tracking. Missiles feel really hit or miss. ago. - Savegame compatibility. 296. TL;DR: Stellaris fighting is a big RNG you can help by choosing the right weapon for the right enemy. 2): 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool. Stellaris. This building, dependend on tier and pops, increases the cap. What do people do with extra resources, just sell them?. What is the point of 200% in whirlwind?As I know evasion is caped at 90%. A modifier influences a scope's gameplay state, be it a country, planet, etc. A leader is a named character that leads a significant part of the Empire, as a Governor, Scientist, Admiral or General. When you research the special project to identify them, you are usually presented with a few options as how to approach them. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. I do disagree that it is combat speed. Enigmatic Encoder. Made modifiers from living standards triggered to hide them. That way the part of the community that wants admirals to increase fleet cap can have their doom STACK(!) that has -100% ship fire rate and -100% evasion and I don’t have to see another post about admirals affecting fleet cap or else I’ll cry. −10% Leader Upkeep if robot. See rule A for why having both is paramount. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. Advanced shields require Strategic Resource to make. 200% evasion ensures that even a shot with 100% accuracy and 100% tracking will miss every time. But you could have 150 raw evasion and then they'd need 61 or more tracking to get you below 90%. There are multiple types of trade possible, each having different mechanics, and all play a large impact on the economy. For the swarm one, you mostly use it for corvettes and the difference is that precog has higher sublight speed while the sapient has higher evasion. 其中舰队司令的加成含义是在5级和10级时各+1。 属性 闪避. 1x shield capacitor. Stellaris: Suggestions. -At least one of the new ascension perks gives +2 leader caps. Weapon components. Open menu Open navigation Go to Reddit Home. Psionic, a chosen one admiral, tech and the enigmatic encoder are the main things needed for 90% evasion destroyers. Solace_for_all • 6 yr. R5: mostly missiles with a tiny bit of PD. Theres obviously some fine tuning needed, but I think it's a big step in a good direction. As I know evasion is caped at 90%. reduction modifiers divide an amount of a resource or attribute by a set amount. I will use destroyers. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. This will cost around 100 alloys and some influence. However the nanite fleets look much stronger than they are. This page was last edited on 21 April 2017, at 08:46. So the only things that help are some of the modifications in the different Tradition Trees. The attacker's counter to evasion is Tracking. 1) or debugtooltip (1. After tracking (tachyon. To meet this requirement without a chosen one admiral you also need to have gotten the Neural Symbiosis event and made your pops brain slug hosts. 闪避( Evasion )是基于船体类型而区分的一项舰船基本属性,是护卫舰、驱逐舰、运输船以及其他类似的小型船只固有的属性。 可以通过加装推进器、战斗电脑或者特殊模块来增加闪避值。Realistically speaking (and this is also true in stellaris), evasion is a big part of survival in combat at substantial ranges with sublight weaponry. Ships consists of three basic components: ship_size – #Ship Sizes. Go to Stellaris r/Stellaris • by Eragon3942. For utility slots the Afterburner makes a lot of sense. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. The flesh is weak, as a perk to get cybernetic, is not worth it, but as a way to get to synth ascension it is. Does accuracy cap at 100 percent. Which is something you’ve got wrong; 90% evasion doesn’t turn your 20K fleet into a 100K fleet. 30) over a Sapient computer. This is separate from your Naval Capacity (shown at the top of the screen). This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role. Hence you will have to take the terminal system on your own 90% of the time. Subscribe. PeerawatZ/ShiRoz Stellaris Mod Collections. still in the battlespace. Fleet Powers will start to increase dramatically if evasion goes above 90, and skyrocket if it goes beyond 100. Stellaris wiki has some good info on that topic. BadAtVidya92 • 1 yr. 로그인 상점. ago. Enterprise-B. ago • Edited 5 yr. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. My battles were always as a militarist with no retreat policy, this way you have less casualties cause their ships die faster. yml lines 85-86 title and in-game description amoeba_extirpator modifier. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. Industrial Designation. This only gets you to around 86% evasion. On battleships, late in the game. As I know evasion is caped at 90%. The Ruler is a specific subtype of Leader and in many cases is elected from the existing leaders. With tracking that evasion is cut by half or so. Cruisers are a lot tankier and can be slotted to beat corvettes, destroyers and frigates, or they can serve as dedicated torpedo ships to kill other big ships. Completing this research gives your Empire a 5% boost to all energy production. Make great raiders and. The 3rd way is to get the Lost Amoeba anomaly BEFORE you finish the first contact process with Amoebas and adopt Bubbles Euka, and this is available to all empires that can take that option. 30. . I'd love to see in the ship designer all the math done right there. 24. Stellaris Real-time strategy Strategy video game Gaming. E) You're in this to the win the war, not the battle, so make sure your fleets can escape if necessary. The total evasion modifier that you need to reach the evasion cap on destroyers is 61%. You can encounter them, but then wait to also find. The problem is once an ai claims another, they get a negative opinion…Mercenary Enclaves are a late-early game investment. These 2 are the only "caps on megastructures" I can think of. Does accuracy cap at 100 percent. 00). If you lean too hard on shields, you could be weaker even to a mixed build and - also - the extra power to weapons/evasion contributes a lot more to survivability than I previously thought. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. 90% evasion - 15% tracking = 75% effective evasion, 85% accuracy - 75% effective evasion = 10% chance to hit if evasion wasn't hard capped and only effective evasion was the equation be more like: 125% evasion - 15% tracking = 110% effective evasion, but reduced to 90% if effective evasion was capped The 90% Evasion Destoyer is far superior to the corvette. They can protect your battleship fleet from torpedo corvettes. 2 days ago · 2:13. . Destroyers are really situational. 2 from 2 Shield Caps x 1. Having the ability to choose their advancement is huge. No corvettes are not useless in endgame, but you need to use them wisely, and in force. 1 the first public patch in the 3. If a ship does sit still it should be moments from exploding, or at least, have 0% effective evasion. Hull Technologies now give 10% hull instead of fixed. One mono corvette fleet and one mixed battleship/cruiser fleet. The. I see why paradox caped evasion at 90% now. ago. In fact, you can even cap evasion on destroyers which makes them better late game in many situations. Devouring swarm increases naval cap by default, the only other hivemind civic that increases naval cap is subapace ephase. I'd love to see in the ship designer all the math done right there. Total HP = 2853 with 5. The penalties you will incur are as follows:-0. Evasion shouldn't be capped at 90. section_template – #Ship Sections. the only time i am never NOT significantly over naval capacity is before i start cranking out ships, so like until 2230. As the title says, there needs to be a negative opinion modifier cap on claims. Slow breeders and Non Adaptive are for me the least problematic -2 negative traits but as long as you get a total -2 to take all the positive traits you can sub. 400K subscribers in the Stellaris community. Anything from a species full of Mother Theresa's to species full of Adolph Hitler's. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. Admirals are twice less likely to die in combat. 495 Health, near 14 Damage, +5 Fire Rate, +5 Tracking & 72% Evasion. This mod is intended to improve your stellaris experience with adding bunch of new civics. How to get: Race: -Any Except Machine. SuperluminalSquid • 1 yr. No. They aren't must grabs by any stretch of the imagination and 10 the leader cap limit is relatively fine considering you can easily go to 13 or 14 before the penalties outweigh the bonuses if you want a leader rush. The evasion on the ship designer doesnt include all the bonuses. Evasion - tracking. FogeltheVogel • Hive Mind • 2 yr. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. 4 items. Strike craft can also do a lot to them due their tracking and frigates lacking PD. add modifiers add/substracts a set amount of a resource or attribute to a scope. The military power calculation is calculated based on 0% tracking so it thinks that a 100% evasion corvette is godlike. It is developed by Paradox Development Studio and published by Paradox. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are. You and the AI (or human) opponents are in a race with the same bear. Corvettes can’t really win, which is sad because they should be the scissors in the rock-paper-scissors trio. ask questions and/or talk about the 4X grand strategy game Stellaris by. Thread starter glee8e; Start date. computers) with torpedoes, all the way up to 75% hit chance with precog + lvl 4 sensors. Enterprise-C. The influence price can fluctuate, which I will explain more about soon. Read the full patch notes here [forum. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. If you can't hit 90% with precognitive, then you'd prefer sapient to get that extra few points of evasion to get you there. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. This ACOT Submod make changes to various defines and vanilla repeatables to make Stellaris fit with ACOT more. section_template – #Ship Sections. If you can hit that with precognitive then it's strictly superior to sapient. And only 12. Consumes power. The 4 KA + Lance is fine as it is, this way your ships AI will strip shields with KAs and finish off everything without shields with Lance sniping. This is a problem. In terms of content, we can expect additional "changes to leader traits and some of the. Armor components now grant twice as much armor as before. Renamed several message types in the message settings to prevent duplicated message names. 1. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. 13. High Tracking Ships. Sub-light speed of 216. Spithas Private. Does accuracy cap at 100 percent. However, I am interested in whether or not a viable evasion-build for destroyers exists in the. Military Theory- Grand Strategy Simulations: +2 Leader level cap, +20 Fleet Command limit, +25% Society Biology- Genetic Recoding: -50% Gene Modification cost, +2 Gene Modification Points, +25% Society New Worlds- The Final Frontier: +2 Pops on new colony, +50% colony development speed, +25% Society With 2 Shield Caps, Orilium Ore, and using Psionic Shields I've been able to create Titans with 9000 Shields (5 Psionic Shields x 1250 Shields per Psionic Shields x 1. There's nothing wrong with an all-battleship composition. R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud (+40% evasion) and streamlined algorithms (+10% evasion). Report. Well that's the start of an idea, if I know forums. Can. 1. Or for the gimmicky combo with Subterranean (80% max habitability, but you get 80% on every planet). 1. This game does a wonderful job of allowing us to tailor a sentient species how we wish. I have a modifier called 'Enhanced Ship Speed' which adds +15% Evasion and +15% Sublight Speed. Obviously to each individual weapon on the ship. Trust Cap -50 Trust Growth -10% Colony Development Speed +25% Pop Growth Speed +10%. 9, exceeding the cap is less punitive. Vulnerable to kinetic weapons. 1) or debugtooltip (1. With how many tracking bonuses there are easily available in game it is very possible to reliably hit a 90 evasion corvette with a spinal mount weapon. +50% ship cost. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Forum list Trending. Evasion is already factored in for that IIRC. 8. This page was last edited on 21 April 2017, at 08:46. not sure how that happens, i could switch it to. Patch 3. Example of console command: "add_trait_leader 4 leader_trait_adaptable". I really think evasion was programmed wrong. More. With all these new reworks, and bug fixes, and updates. Oct 25, 2016 20. I liked Stellaris before. Report. Thread starter nightraven1901; Start date Oct 29, 2022; Jump to latest Follow Reply. New posts. A few mods for Stellaris & Imperator:. You can encounter them, but then wait to also find. Destroyers can fit a bit more shields on, but still no armor worth using. One thing that may help you is having a clear idea on what evasion, tracking and accurancy are: Evasion is a percentage value for the ship, that represents the possibility to not get hit by enemy fire. IG-JF-CF May 11 @ 10:06am. Rule 5: This is the trait for an admiral when it becomes the chosen one. Mechanics [edit source]. Cheaper Alloys cost than armor. This only gets you to around 86% evasion. I believe 90% is the evasion cap for any ship. Ecumenopolis foundries or foundry habitat spam are needed at higher difficulty levels although some relics, civics and origins can mitigate this. It has 110 evade. Ok I. They are just kinda fragile. A ship is a spaceborne vessel controlled by an empire. 1) command to find the id of leaders. Romans: Age of Caesar. Excess power can get you around another 2%. 9 "Caelum". WASHINGTON — Today, the U. I have tried removing the evasion cap. This article has been verified for the current console version (3. Naval logistics offices give 2 extra capacity to each Anchorage on the station, so the original 4 + 2 comes out to a 50% increase. I rescued him from the Marauders near my borders, and just kind of forgot about him for a while. 9 x . 122. Tracking reduces evasion. They are just kinda fragile. Baron_of_Gold • 1 yr. 95% and 100% evasion corvettes have insanely high military power. 2 armor, 1 shield. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2Evasion is 90% cap. The Stellaris 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stellaris. Does accuracy cap at 100 percent. Low Tracking Ships will try to avoid shooting at evasive ships. Sometimes the shield penetration rips through a stronger fleet or star base but usually two equal fleets end in the missile fleet getting crushed. Description. I'd love to see in the ship designer all the math done right there. 23 =. Evasion Regular: 0-99: 0: 0: 0: Experienced: 100-999. But I also don't know if anything else has a cap. CryptoWith all these new reworks, and bug fixes, and updates. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. A Destroyer's value is the L weapon, rest is inconsequential; it costs 2 Nav Cap, and a set of 4 is thus roughly equivalent to a Battleship without the X weapon, although of course the evasion is pretty massive for defense. These penalties stack for every point you are over 100. Missiles are somewhat better against point defense, by dint. What is the point of 200% in whirlwind?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted. At start, most of the universe is sparselly populated with Space Monsters that you encounter very early. -Slow Breeders or Non-Adaptative. Fir wxample menacing corvettes get an extra 15% evasion and 50% extra chance to retreat in combat. The empire build from that guide does seem pretty good tho. . Evasion Cap increased to 190 (Still gets countered by Tracking) Ships will try to readjust their positions based on their tactics much more often. 95% and 100% evasion corvettes have insanely high military power. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. I'd love to see in the ship designer all the math done right there. Amanita phalloides (Vaill. Subscribe. Sohei May 25, 2016 @ 5:13am. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. I'd love to see in the ship designer all the math done right there. For the contingency you need to use all the weapons that have 100% shield and armor penetration. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. 3. This is the best shield dps a corvette can do. 15 comments Best miggihasahat07 The cap is 90% Grox2006 • Is the cap applied before or after taking in account the tracking in the calculation ? stillnotking • 1 yr. The tracking value is subtracted from the enemy's evasion to form Effective. Continuing from a previous article, we'll be looking at the Guardians added to Stellaris in the Distant Stars DLC, and. Stellaris. States the average damage output is ~ 40 vs ~30. 3 Stat modifiers affecting empire. So in your case it should only be an only an actual 13% chance to hit for every weapon. Subscribe. T. Theres obviously some fine tuning needed, but I think it's a big step in a good direction. One thing I've noticed is that they simply crack out ships going way over their fleet cap. ANY amount of bonus evasion will always be better then amoeba's not attacking you. There is also a cap on how many of these megastructures can be built simultaneously, which is 1 but can be increased to a max of 4. Our coilgun has a tracking of 50%, and our lvl 2 sensors add another 5%, giving our shot a tracking value of 55%. Evasion isn't worth much on destroyers, if its worth anything. In 1 collection by Chirumiru ShiRoz. So in average the same amount of shield or armor will least half as much time as the hull. A ship_size has a list of slots that can have sections attached to them. This means that there’s a 67% chance of the shot connecting and doing damage. Evasion is directly subtracted from accuracy when calculating hit chance, and corvettes can pretty quickly hit the 90% evasion cap with afterburners and decent engines.